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	<title>Comments on: Which licence?</title>
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	<link>http://www.hellocatfood.com/2008/12/02/which-licence/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=which-licence</link>
	<description>(hellocatfood)</description>
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		<title>By: Jon Ippolito</title>
		<link>http://www.hellocatfood.com/2008/12/02/which-licence/comment-page-1/#comment-105</link>
		<dc:creator>Jon Ippolito</dc:creator>
		<pubDate>Sun, 11 Jan 2009 23:32:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.antiant.co.uk/?p=207#comment-105</guid>
		<description>Hi Antonio,

I can understand your confusion, with all the options out there. Here are some resources that may help:

* Direct link to Open Art License:

http://three.org/openart/license/

(Based on your feedback, I also added a more prominent link from the Open Art Network home page.)


* License Chooser:

http://three.org/openart/license_chooser/

(A standalone version of The Pool&#039;s interactive tool for comparing licenses.)

While I appreciate GNUArt&#039;s attempt to license art under the GPL, it&#039;s tricky to do so given that the GPL is really for source code rather than pictures. That said, if you license your code with the &quot;Lesser&quot; GPL (see License Chooser), then you could license your media files via the Open Art License.

Hope this helps!

jon</description>
		<content:encoded><![CDATA[<p>Hi Antonio,</p>
<p>I can understand your confusion, with all the options out there. Here are some resources that may help:</p>
<p>* Direct link to Open Art License:</p>
<p><a href="http://three.org/openart/license/" rel="nofollow">http://three.org/openart/license/</a></p>
<p>(Based on your feedback, I also added a more prominent link from the Open Art Network home page.)</p>
<p>* License Chooser:</p>
<p><a href="http://three.org/openart/license_chooser/" rel="nofollow">http://three.org/openart/license_chooser/</a></p>
<p>(A standalone version of The Pool&#8217;s interactive tool for comparing licenses.)</p>
<p>While I appreciate GNUArt&#8217;s attempt to license art under the GPL, it&#8217;s tricky to do so given that the GPL is really for source code rather than pictures. That said, if you license your code with the &#8220;Lesser&#8221; GPL (see License Chooser), then you could license your media files via the Open Art License.</p>
<p>Hope this helps!</p>
<p>jon</p>
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		<title>By: hellocatfood</title>
		<link>http://www.hellocatfood.com/2008/12/02/which-licence/comment-page-1/#comment-103</link>
		<dc:creator>hellocatfood</dc:creator>
		<pubDate>Sun, 28 Dec 2008 02:17:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.antiant.co.uk/?p=207#comment-103</guid>
		<description>Thanks for your comment!

I&#039;ve had a look on the Open Art Network website and can&#039;t actually find a downloadable copy of the licence. Can you point me to a copy of it?

Also, is this licence compatible with others? For example, if I licensed a game under the GPL but made the original .xcf files (used for textures) available under the Open Art Licence are there any complications that could arise?

Recently, through Rob Myers (http://robmyers.org) website I came across GNUArt (http://gnuart.org), which I think has a similar licence. I think it&#039;s fair to say I&#039;m confused as to which to choose and what exactly the differences are to each licence.</description>
		<content:encoded><![CDATA[<p>Thanks for your comment!</p>
<p>I&#8217;ve had a look on the Open Art Network website and can&#8217;t actually find a downloadable copy of the licence. Can you point me to a copy of it?</p>
<p>Also, is this licence compatible with others? For example, if I licensed a game under the GPL but made the original .xcf files (used for textures) available under the Open Art Licence are there any complications that could arise?</p>
<p>Recently, through Rob Myers (<a href="http://robmyers.org" rel="nofollow">http://robmyers.org</a>) website I came across GNUArt (<a href="http://gnuart.org" rel="nofollow">http://gnuart.org</a>), which I think has a similar licence. I think it&#8217;s fair to say I&#8217;m confused as to which to choose and what exactly the differences are to each licence.</p>
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	</item>
	<item>
		<title>By: Jon Ippolito</title>
		<link>http://www.hellocatfood.com/2008/12/02/which-licence/comment-page-1/#comment-104</link>
		<dc:creator>Jon Ippolito</dc:creator>
		<pubDate>Wed, 24 Dec 2008 05:51:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.antiant.co.uk/?p=207#comment-104</guid>
		<description>Creative Commons licenses are great if you want to share the final form of your image (such as a PNG or JPEG), and there are lots of neat ways to share them (such as metadata-embedding via CC Publisher or CC search options in major search engines like Yahoo and Google.

On the other hand, if you really want to maximize the ability for others to re-use your image, you might consider an Open Art License. This license gives all downstream users access to the source files as well as the final form (eg, PSD as well as JPEG, FLA as well as SWF). As a vector graphics designer, you probably know how valuable the original version is, in terms of manipulating individual elements, layers, scale, etc.

In all these options you can choose terms--like noncommercial or sharealike--that restrict or prevent others from commercializing your image.

FYI The Pool has a license picker that helps you choose among licenses; since you can&#039;t copyright an intent, it only kicks in when you add an approach or release.

Good luck with your decision!

jon</description>
		<content:encoded><![CDATA[<p>Creative Commons licenses are great if you want to share the final form of your image (such as a PNG or JPEG), and there are lots of neat ways to share them (such as metadata-embedding via CC Publisher or CC search options in major search engines like Yahoo and Google.</p>
<p>On the other hand, if you really want to maximize the ability for others to re-use your image, you might consider an Open Art License. This license gives all downstream users access to the source files as well as the final form (eg, PSD as well as JPEG, FLA as well as SWF). As a vector graphics designer, you probably know how valuable the original version is, in terms of manipulating individual elements, layers, scale, etc.</p>
<p>In all these options you can choose terms&#8211;like noncommercial or sharealike&#8211;that restrict or prevent others from commercializing your image.</p>
<p>FYI The Pool has a license picker that helps you choose among licenses; since you can&#8217;t copyright an intent, it only kicks in when you add an approach or release.</p>
<p>Good luck with your decision!</p>
<p>jon</p>
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