Monthly Archive for December, 2009

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Merry Christmas

From me, to you:

Family Build Up

#336A96

One of the most common questions I, and possibly any other digital artist gets when they present their work is how they do it. I occasionally reveal some of my methods in my tutorials but otherwise I like to show screenshots taken at various stages. I came across this build up script a few months back and have now finally got it to work! Here’s my previous family portrait being reconstructed:

This script isn’t a true reflection of how I drew it but gives a good idea about the amount of detail I go into with my work. The reason I didn’t finish it is that I had already had the script running for ten hours and it was only half finished! Luckily there’s options to resume, but at this rate I’ll be doing it until February!

I think I may do this a lot more with my work.

Changing Room at Eastside Projects

My part in the Changing Room exhibition ended on 6th December. For the benefit of those wishing to build in Second Life here’s my experiences working in such an environment.

Monday

I was feeling ill so didn’t do any building in world but I did discover the joys of working collaboratively using Skype.

Tuesday

I was working in Eastside Projects as usual so decided to look around to see what inspiration I could draw from it. Although there’s less barriers when creating work in Second Life I wanted to create something that worked with the space or at least reflected the current show in some way. I began by documenting recurring themes throughout the current exhibition. I noticed that there were a lot of vertical lines and this could also be seen in initial work in the virtual space.

My current body of work is gearing towards visual projections and manipulation of images and data/databending so I wanted to do something that reflected this. At the same time, I wanted to move away from the viewer simply looking at the work and more towards them experiencing and being immersed in it. To that extent I wanted to see what could be done with a VJ set, but within Second Life. There are already art exhibitions within Second Life, but I have found very few examples of performances, with the following being the best example:

Drawing inspiration from this video I wanted to see if I could take it further and create something more interactive.

Wednesday

I had a vague idea of what I was going to build. I wanted to create pod-like changing rooms that the view would climb into and then be treated to a visual experience.

Ideas

Ideas

I’m not that familiar with advanced functions of the building tools available in Second Life, so this was very much a day of trial and error. I discovered that maths plays a big part in plotting out shapes as there are, as far as I’m aware, no tools for snapping objects. Also, stacking objects sometimes proved difficult. One possible trick, which involved changing the object type to Physical occasionally resulted in my shapes falling through the ground!

Objects disappearing through the floor

Objects disappearing through the floor

Thursday

Some people had been trying to get into the exhibition but soon discovered that their avatars were too big This seems to be a problem with the way Second Life allows you to specify the size of your avatar. The Eastside Projects in-world building is (apparently) built to scale. Looking at the size and shape of some avatars it’s not hard to see why the door size could be a problem!

As part of trying to link the two pieces together I also went to perform in Two Short Plays by Liam Gillick at Eastside Projects.

Two Short Plays (by hellocatfood)

My idea was to film the performances, modify them and then project them into these pods. In that way, climbing into them was like climbing into a changing room where they would transform themselves. There would also be animated objects in the changing rooms, which I could control either via a set of controls within the space or by modifying the script on the objects

Friday

I also wanted objects to bounce around in the environment, but that would require making them Physical objects, which had already caused problems. I also was finding that I had far too many unused shapes in the space and not enough time to find a use for them.

The build was otherwise progressing rather well.

progress

Saturday

This time I had trouble with video encoding. Using Ubuntu has it’s benefit but I definitely had trouble encoding this video into a suitable format for Second Life to be able to stream it. Originally I had intended to reproduce the ogg export glitch that I had discovered but, as I feared, this glitch has been fixed in a recent update to Kdenlive. In the end Openshot was able to render my movie into a suitable format, but didn’t have the desired effect

Stills (by hellocatfood)

Screenshots from the video

There were also difficulties in adding this video as a texture in Second Life. Within the space only Michael and Drew had the option to add media, but then I had to have access to the texture that would be used for the video. In the end I had to create a new blank texture (which required buying Linden Dollars) and then upload it. An easy fix but just not an ideal situation, especially with 20 mins before the deadline!

Summary

Although my work was not completely finished I do not think that was the aim of the Changing Room exhibition. I think this is something that will evolve and I would very much like to revisit this work and add to it and explore new areas.

View of finished work

View of finished work

View of finished work

View of finished work

In many ways this exhibition does mirror real life exhibitions. Although there are obvious complexities in learning how to use a computer or a new program, this is mirrored in real life when presented with any new tools with which to work with. My liaising with Michael to see what was possible to build is very similar to liaising with the gallery directors to see what is possible in the space.

Othello

The production of Othello is going really well. We’re four performances in and have already received positive reviews from the Guardian, Telegraph and Times and generally positive reviews from friends and attendees.

opera-49 (by Katchooo)

Othello chorus. Photo by Fiona Cullinan

Unless you have bought a ticket unfortunately there’s no way to see it as all of the tickets have now sold out, but that only reiterates the popularity of the productions by the Birmingham Opera Company.

I’ve been to their last two productions (La Traviata and Idomeneo) and, after a bit of coaxing from friends and loved ones, I decided to take part in Othello. So, why am I doing it? I’ve been known to dabble in acting occasionally but this venture requires an additional set of skills that I’m not really known to have. There’s one main overriding reason why I’m doing it:

It’s fun.

Sure, it looks good to have Birmingham Opera Company on my CV, but in my overall goal to become more of a software/digital artist I feel being part of the opera only indirectly helps. If you’re an aspiring performer or singer then you should already know why you should be part of this ;-)

My main point is that regardless of what background you’re from there’s a lot to be learnt and a lot of fun to be had. You’ll meet a great range of people, learn what goes into making a production and may discover a hidden singing or acting talent.

So, I’ll see you at rehearsals for the next production next year!