Archive for the 'Art' Category

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GLI.TC/H 2011 – This website does not supply identity information

My bumper for GLI.TC/H 2011. Download the Pure Data patch that made this and make your own!

Discuss it with others on the Pure Data forum.

.our_name/website {
GLI.TC/H
gli.tc/h
}
.theDates {
Chicago_USA: Nov 4-6 2011;
Amsterdam_NL: Nov 11-12 2011;
Birmingham_UK: Nov 19 2011;
}

I’ve also recently started making diagrams of my Pure Data patches. I hope they go some way to helping people learn Pure Data

GLI.TC/H bumper Pure Data patch

Pretty pictures

Glitched Badges

Glitched badges

Yo dawg, I herd you like badges...

A limited amount of glitched badges featuring stills from this video are now available for £2.25 plus postage and packaging. Sold in packs of two randomly chosen designs. Can also be exchanged for beer</joke>

Click to buy

Internalised

Back in April Film Division took part in the 2011 Sci-Fi-London 48 hour film challenge:

We’ll give you a randomly generated film title, some dialogue and a prop list. You’ll then have 48 hours to write, shoot and edit a complete five minute film… hard work but fun!

I provided some glitches – using the What Glitch? scripts – and other graphics for this film, which you can watch below. My glitches are at about 3:16.

Unfortunately the film didn’t win but it did go on to be shown at Cannes in a Van. Go team Film Division!

Despite the film having been shown elsewhere I’ve only just watched it and I must say I’m rather impressed with what a highly dedicated – and possibly crazy (we stayed up ’til 5am editing) – team can come up with in 48 hours. I’m told that a directors’ edit, which will include many of the effects that didn’t make it in time, will be out in the near future. Anyway, enough reading, go watch the film!

What Revolution? in Libre Graphics Magazine

What Revolution? in Libre Graphics Magazine
What Revolution? is featured in the Showcase section of issue 1.2 of Libre Graphics Magazine. The theme for this issues is Use Cases and Affordances:

Our software tools, in their affordances and potential use cases, define for us, to a certain extent, what we may and may not do. Those decisions are put in place by the people who design the tools. Together, as users, developers and all areas between the two extremes, we boil in a constantly reconfiguring sea of use possibilities, material and mental affordances.

You can find out more about the magazine through this brilliant presentation from FOSDEM 2011.

I’m still waiting for my copy to arrive from Canada, so for now the PDF will suffice. Go support the open source and free culture scene and get your copy!