Tag Archive for 'Graphics'

Video conversion glitch

I made this video at a training day in using Macs/video editing software with children and community groups. I completed the task as asked but then switched to my laptop, fired up kdenlive and tried to see what it was capable of. It was upon exporting to ogg that I got a nice surprise.

Whilst this kind of glitch is rather nice one must be careful not to be reliant on it for production as at any time it could be fixed. Effects such as this Photoshop truncating glitch are now only possible in Photoshop 6 as the bug that caused it has been fixed. This is why I’m now more on the lookout for programs/scripts and guaranteed methods for reproducing glitch effects. The ones that tend to be best at this are ones that can import any data, an example of this being Audacity’s ability to attempt to load any file you load into it.

Is there a list of software out there that can interpret and load any data?

Databending using Audacity

Thanks to some help on the Audacity forum I finally know out how to use Audacity to databend. Previously I’d been using mhWavEdit, which has its limitations and just doesn’t feel as familiar as Audacity. From talk on the various databending discussion boards I found that people would often use tools like Cool Edit/Adobe Audition for their bends. Being on Linux and restricting myself to things that run natively (i.e. not under Wine) presented a new challenge. Part of my task was to replicate the methods others have found but under Linux. My ongoing quest is to find things that only Linux can do, which I’m sure I’ll find when I eventually figure out how to pipe data through one program into another!

Here’s some of my current results using Audacity:

Gabe, Abbey, L and me (by hellocatfood)

Liverpool (by hellocatfood)

Just so you don’t have to go trawling through the posts on the Audacity forum here’s how it’s done. It’s worth noting that this was on using Audacity 1.3.12-2 on Linux. Versions on other operating systems may be different. Before I show you this it’s probably better if you work with an uncompressed image format, such as .bmp or .tif. As jpgs are compressed data there’s always more chance of completely breaking a picture, rather than bending it. So, open up GIMP/your faviourite image editor and convert it to an uncompressed format. I’ll be using this picture I took at a Telepaphe gig awhile back

Next, download Audacity. You don’t need the lame plugin as we wont be exporting to mp3, though grab it if you plan to use it for that feature in the future. Once you have it open go to File > Import > Raw Data and choose your file. What you’ll now be presented is with options on how to import this raw data, which is where I would usually fall flat.

Import Raw Data

Import Raw Data

Under Encoding you’ll need to select either U-Law or A-Law (remember which one you choose). When you choose any other format you’ll be converting the data into that format. Whilst you want to achieve data modification this is bad because it’ll convert the header of the image file, thereby breaking the image. U/A-Law just imports the data. The other settings do have significance but I wont go into that here. When you’re ready press Import and you’ll see your image as data!

Image as sound

Image as sound

Press play if you dare, but I’d place money on the fact that it’ll probably sound like either white noise or Aphex Twin glitchy goodness. This is where the fun can begin. For this tutorial select everything from about five seconds into the audio. The reason for this is because, just like editing an image in a text editor, the header is at the beginning of the file. Unless you know the size of the header and exactly where it ends (which you can find out with a bit of research), you can usually guess that it’s about a few seconds into the audio. The best way to find it out is to try it out!

Anyway, highlight that section and then go to Effect > Echo

Apply the echo

Leave the default settings as they are and press OK

You’ll see that your audio has changed visually. It still wont sound any better but the magic happens when you export it back to an image file, which is the next step.

Once you’re happy with your modifications go to File > Export. Choose a new location for your image and type in the proposed new file name but don’t press save just yet. You’ll need to change the export settings to match the import settings.

screenshot_11_16_110037

Change the file format to Other Uncompressed Files and then click on the Options button.

Export settings

Export settings

Change the settings to match the ones above (or to A-Law if you imported as A-Law). With that now all set you can now press Save! If you entered a file extension when you were choosing a file name you’ll get a warning about the file extension being incorrect, but you can ignore it and press Yes. If you didn’t choose a file extension, when the file is finished exporting, add the appropriate extension to the file. In my case I’d be adding .bmp to the end.

Here’s the finished image:

Freaky!

Freaky!

There’s of course so many different filters available in Audacity, so try each of them out! If you’re feeling really adventurous try importing two or more different images and then exporting them as a single image.

Comments on this post are now closed. If you need help on this try the Audacity forum

Databending: Where next?

I’ve been exploring databending for awhile now and whilst I quite like it I do wonder where it can go next, or rather, where I can take it next. Whilst I like the chaos and apparent random results achieved in opening up an image file in a hex/text editor and mucking around I feel that more could be done with the result. I feel that the modified image (or sound) should part of a design, not the design itself. With that in mind I’ve been doing an experiment mixing the chaotic but more controlled output of Alchemy and several modified images

April (by hellocatfood)

Essentially what I have done with the images is applied a clipping path to them using a few of the shapes present in the original image. There of course is then scope for editing the SVG in similar ways.

April Bent (by hellocatfood)

This is a very similar technique to preparing a .psd with many layers and then modifying it. It has been discussed whether this way of using the resultant image constitutes databentbending, but you could argue that with databending you’re attempting to reproduce and control the output of a glitch or error and so if you’re then able to control it it is no longer an error.

Regardless of classifications I’d really like to see where I can take databending next and how I can incorporate errors into design.

Family Portrait

After seeing some of my recent work I was asked to do a family portrait. The last time I did a portrait on such a large scale was in 2007 in Adobe Illustrator and the last time I did a realistic portrait was probably back in 2006 of an old photographer buddy. I’ve been using Inkscape for just over a year now and whilst I’ve been doing little bits and pieces I haven’t actually done a major illustration.

As always I started with the outline first and filled it in with basic colours. I used GIMP and a very useful cutout filter to help me visualise how I was going to layer the colours and shapes that I needed. From there it was a simple case of refining and perfecting! Have a look at some of the progress shots:

1 2 3 4

The finished product looks like so and is probably my favourite piece this year:

The finished family portrait

The finished family portrait

The finished result was printed onto a canvas and is mounted on their wall. Yay!

If you’re that kinda person you can have a look at the wireframe of the image:

wireframe 1 wireframe 2 wireframe 3 wireframe 4

Overall working in Inkscape was quite easy in terms of drawing. One bit of praise I often hear about it is its drawing and node editing tools, and it really did feel quite easy to draw this. However, there are two areas where I feel Inkscape hindered my creativity in creating this piece.

The first is how it implements brushes. Inkscape does this by using the Pattern Along Path Live Path Effect, which in some instances can be more useful than Illustrator’s brush tools. What I feel some users want is for the pattern to act as the stroke of a path and to still be able to edit the fill of a path. This would’ve been very useful for me when drawing the hair.

The second is it’s lack of extensive layer blending modes. Currently Inkscape has five layer blend modes, which includes normal/no blend and these can only be implemented on layers, not individual objects. As far as I know you were able to set the blend mode for each paths in 0.44, but it was removed for technical reasons. I achieved the effects in my earlier work by, at times, combining over ten different blend modes on individual objects. Take a look at this walkthrough by popular vector artist verucasalt82 and you’ll see why it can be quite handy. So, in the absence of blend modes for individual paths could we see a few more blend modes, overlay in particular?

With all of that said, you can see that Inkscape is still a very capable program. I overcame many of the problems I described by just doing things a little different than usual.