I’m not sure why, but I’ve never had business cards…. until now (sorta). I’ve just finished designing these eight:
As expected databending played a big part in their creation as did a bit of post processing. Time to get them printed!
On Saturday I went along to the Digital Inclusion Unconference hosted by We Share Stuff. I went there tot try and gain more ideas for fizzPOP as part of it is about getting new people in who may not have otherwise dabbled with technology.
Of the four discussions that I took part in two really caught my attention. The first was the talk on what digital inclusion actually is and what it means. After an hours discussion and lots of note taking I still don’t think I was any closer to deciphering what it means to be digitally included
Although there are government plans afoot to get more people online in some way (access to TV, PC or mobile phone Internet access) does that mean someone is digitally included? Is it measured by the amount of comments people leave on blogs or if they even have a blog or Internet presence? What does digital mean anyway? Most of the things in my kitchen are in some way digital, so does that mean I’m somehow more digitally included than my neighbour? Also, what about those who just simply have no desire to go onto the Internet?
For me, digital inclusion is first about inclusion and then about the technology second. For example, having a hyperlocal blog doesn’t mean that suddenly all of the community will start to become active members. However, these are just one aspect to encourage inclusion.
The second discussion that caught my attention was the one about open source software. Possibly before the inception of Linux there’s been an ongoing effort to get more people to use open source software and for more manufactures to supply products that use it. What we were discussing in this session focussed on the benefits to individuals, commercial companies and voluntary organisations. We also tried to highlight success stories.
It seemed like everyone at the discussion knew what open source software was and the benefits of it, so I wont go over that again. For that, wikipedia does a great job of explaining:
Open source describes practices in production and development that promote access to the end product’s source materials—typically, their source code
What was interesting to hear was the reasons that they haven’t changed over to using open source software. Many have switched to Firefox/Chrome or OpenOffice already either because it’s faster and has more features than the commercial alternative or because it’s free. For some the move to OpenOffice was spurned by it’s cost but also out of frustration of the new Microsoft Word 2007 interface and native .docx format, which was initially unreadable by anything other than the 2007 package.
That last point brought about an interesting point. Some had gone to OpenOffice, with it’s familiar pre-Offce 2007 interface because they didn’t like the change that came with a new version, even though some have agreed that after a bit of tweaking it’s better than its predecessor. Perhaps people haven’t moved over to using open source software or operating systems because it’s a change from the norm of Windows. Costs involved with retraining staff has often been cited as a reason for not moving to any new software, proprietary or open source. Afterall, many of us, including me, have gone through 18+ years of education system using Microsoft products. Any change, however slight, will cause disruption
Of course there are technical reasons for not moving to open source. Sometimes it’s incompatible with hardware and, unless you buy a preconfigured system, there’s never any guarantee that all will work as expected (for example, on my Dell 155 laptop, after a time I cannot change the brightness of the screen).
However, as with most technology it can only change and get better. No operating system is without its bugs. The main issue seems to be how to encourage a shift over to open source software.
We didn’t come up with one answer but a few ideas, some of which are already in progress:
After seeing my newly created twitter background, Jon (aka scribbleboy) asked me to do one for him. So I did. In fact, I did several versions
He asked for something red, so I took a few birthday pictures and did the equivalent of putting them through a shredder!
It seems recently that there’s been a bit of a backlash against databending. Reading some of the threads/comments over at 8bitcollective.com suggests that people are getting tired of people posting everything that they’ve processed through Audacity without much though to its artistic content. I tend to agree, so I thought I’d do something more with the output of the bends in order to make these ones. I took them through GIMP and edited them a bit, made them seamless for tiling and changed the colours slightly.
Recently Helen Flanagan, who was mentioned on CiB last week, contacted fizzPOP about doing portraits of hackers. I happily volunteered myself and this is how one of the pics came out:
Notice the roflcopter t-shirt hiding underneath the clown shirt. Major WIN!
There’s two more pics on her blog and you should check out her website, she’s really quite a good photographer!
On Thursday 21st January I’ll be doing a short bit about my involvement with the Changing Rooms exhibition that’s happening at Eastside Projects.
EXTRA SPECIAL PEOPLE SALON
Please join us between 6.30-8pm at Eastside Projects for an introduction to ‘Changing Room’ a project by the Visual Realisation Unit at EP. With an outline of the project concept by lead artist Michael Magruder and EP director Gavin Wade, individual presentations by those developing work and a workshop exploring the technology that makes it happen.
Changing Room is an evolving mixed-reality installation that considers the inherent mutability and reusability of artefacts, concepts and situations in the Digital Age. Lead artist Michael Takeo Magruder will collaborate with Extra Special People artists Ana Benlloch, Iona Makiola, Antonio Roberts,Lee Scott, Zhao Wei and Selma Wong to develop a new collaborative space.
Blending the shared virtual environment of Second Life with the shared physical environment of Eastside Projects, the artwork will facilitate the realisation, curation and documentation of seven distinct – yet interrelated – art projects arising from a common pool of virtual and physical resources.
Changing Room is an experimental prototype for EP:VV (Eastside Projects:Virtualised and Visualised) – a new space for imagining ideas about Art. EP:VV will develop online, multi-user virtual worlds that afford new models for participation and representation of the gallery’s artworks and initiatives.
This’ll then be followed up with a short workshop on Second Life. If you’re one of the ESPers and have ever wondered about using virtual worlds in your work come on down!