Changing Room at Eastside Projects

My part in the Changing Room exhibition ended on 6th December. For the benefit of those wishing to build in Second Life here’s my experiences working in such an environment.


I was feeling ill so didn’t do any building in world but I did discover the joys of working collaboratively using Skype.


I was working in Eastside Projects as usual so decided to look around to see what inspiration I could draw from it. Although there’s less barriers when creating work in Second Life I wanted to create something that worked with the space or at least reflected the current show in some way. I began by documenting recurring themes throughout the current exhibition. I noticed that there were a lot of vertical lines and this could also be seen in initial work in the virtual space.

My current body of work is gearing towards visual projections and manipulation of images and data/databending so I wanted to do something that reflected this. At the same time, I wanted to move away from the viewer simply looking at the work and more towards them experiencing and being immersed in it. To that extent I wanted to see what could be done with a VJ set, but within Second Life. There are already art exhibitions within Second Life, but I have found very few examples of performances, with the following being the best example:

Drawing inspiration from this video I wanted to see if I could take it further and create something more interactive.


I had a vague idea of what I was going to build. I wanted to create pod-like changing rooms that the view would climb into and then be treated to a visual experience.



I’m not that familiar with advanced functions of the building tools available in Second Life, so this was very much a day of trial and error. I discovered that maths plays a big part in plotting out shapes as there are, as far as I’m aware, no tools for snapping objects. Also, stacking objects sometimes proved difficult. One possible trick, which involved changing the object type to Physical occasionally resulted in my shapes falling through the ground!

Objects disappearing through the floor

Objects disappearing through the floor


Some people had been trying to get into the exhibition but soon discovered that their avatars were too big This seems to be a problem with the way Second Life allows you to specify the size of your avatar. The Eastside Projects in-world building is (apparently) built to scale. Looking at the size and shape of some avatars it’s not hard to see why the door size could be a problem!

As part of trying to link the two pieces together I also went to perform in Two Short Plays by Liam Gillick at Eastside Projects.

Two Short Plays (by hellocatfood)

My idea was to film the performances, modify them and then project them into these pods. In that way, climbing into them was like climbing into a changing room where they would transform themselves. There would also be animated objects in the changing rooms, which I could control either via a set of controls within the space or by modifying the script on the objects


I also wanted objects to bounce around in the environment, but that would require making them Physical objects, which had already caused problems. I also was finding that I had far too many unused shapes in the space and not enough time to find a use for them.

The build was otherwise progressing rather well.



This time I had trouble with video encoding. Using Ubuntu has it’s benefit but I definitely had trouble encoding this video into a suitable format for Second Life to be able to stream it. Originally I had intended to reproduce the ogg export glitch that I had discovered but, as I feared, this glitch has been fixed in a recent update to Kdenlive. In the end Openshot was able to render my movie into a suitable format, but didn’t have the desired effect

Stills (by hellocatfood)

Screenshots from the video

There were also difficulties in adding this video as a texture in Second Life. Within the space only Michael and Drew had the option to add media, but then I had to have access to the texture that would be used for the video. In the end I had to create a new blank texture (which required buying Linden Dollars) and then upload it. An easy fix but just not an ideal situation, especially with 20 mins before the deadline!


Although my work was not completely finished I do not think that was the aim of the Changing Room exhibition. I think this is something that will evolve and I would very much like to revisit this work and add to it and explore new areas.

View of finished work

View of finished work

View of finished work

View of finished work

In many ways this exhibition does mirror real life exhibitions. Although there are obvious complexities in learning how to use a computer or a new program, this is mirrored in real life when presented with any new tools with which to work with. My liaising with Michael to see what was possible to build is very similar to liaising with the gallery directors to see what is possible in the space.

Changing Room virtual exhibition

This week I’m putting together a piece for an exhibition in Second Life and Eastside Projects:


Changing Room is an evolving mixed-reality installation that considers the inherent mutability and reusability of artefacts, concepts and situations in the Digital Age. Lead artist Michael Takeo Magruder will collaborate with Extra Special People artists Ana Benlloch, Iona Makiola, Antonio Roberts, Lee Scott, Zhao Wei and Selma Wong to develop a new collaborative space.

Blending the shared virtual environment of Second Life with the shared physical environment of Eastside Projects, the artwork will facilitate the realisation, curation and documentation of seven distinct – yet interrelated – art projects arising from a common pool of virtual and physical resources.

Experience the artwork’s physical component at Eastside Projects alongside Liam Gillick’s Two Short Plays, a new solo exhibition (27 November 2009 to 23 January 2010) and the virtual environment in Second Life (

Changing Room is an experimental prototype for EP:VV (Eastside Projects: Virtualised and Visualised) – a new space for imagining ideas about Art. EP:VV will develop online, multi-user virtual worlds that afford new models for participation and representation of the gallery’s artworks and initiatives. For more information about EP:VV and its ongoing development email:

I’ll be in world for a bit more of today (Wednesday) and most of Thursday and Friday if you want to see the development of the work