FRAME_birmingham under one roof

Since 18th February myself and Alex Billingham have been directing the rehang of FRAME_birmingham.

Screens

The project officially ended on 17th February, but will now continue for one more month, until 18th March at The Big Peg in Jewellery Quarter.

FRAME_ Install

The project will be having a private view/party on Friday 1st March from 17:00-19:30 at Unit 743 (on the 7th floor) of the Big Peg. After that it’ll be available to view by appointment only – contact Jenny Duffin.

You can also still buy a print from Some of My Favourite Songs

Libre Graphics Magazine 2.1 – Localisation/Internationalization

I’m happy to announce that I’ll have a regular column in volume two of Libre Graphics magazine, starting with the first issue, Localisation/Internationalization

Libre Graphics Magazine 2.1

This February, Libre Graphics Magazine has reached a major milestone. We have published and shipped issue 2.1, the first number in our second volume. Titled “Localization/Internationalisation,” this issue explores the unique problems of non-latin type, the hyper-localisation of custom clothing patterns and international visual languages, among other topics.

Launched at FOSDEM, this issue marks the beginning of our second volume of publication, and heralds our move towards an increasingly critical slant. Exploring not just how Free/Libre Open Source Software can be used to create high quality art and design, in volume 2, we see a growing emphasis on the cultural and social issues around F/LOSS and Free Culture. With 2.1, we discuss issues of regionality. We are currently seeking submissions for 2.2, “Gendering F/LOSS,” which will revolve around gendered identity and work in F/LOSS and Free Culture.

We invite both potential readers and submittors to download, view, write, pull, branch and otherwise engage. We hope, in the coming year and with the help of a growing community, to further push the work of F/LOSS art, design and discussion.

The Transnational Glitch

My first column focuses on the international language of glitch and digital art.

Libre Graphics Magazine 2.1 - The Transnational Glitch

Here’s an excerpt:

American English is the common language of computing and the internet. That’s quite unfortunate when there are so many talented non-English speakers building our websites and shaping our digital future. That potential aside, one only has to look at the programming languages themselves and even small things like web addresses to see a bias to- wards English. Functions in popular programming languages are derived from English and, while websites that are not in English exist, their urls are always in English, with only the domain extension (.fr, .pt, .es, .cn, etc.) available to give the website a sense of cultural identity.

Libre Graphics magazine is free to download from their website or can be purchased – which I recommend – for $12 CAD plus postage.

About Libre Graphics magazine

Libre Graphics magazine (ISSN 1925-1416) is a print publication devoted to showcasing and promoting work created with Free/Libre Open Source Software. Since 2010, we have been publishing work about or including artistic practices which integrate Free, Libre and Open software, standards, culture, methods and licenses.

Website: http://libregraphicsmag.com
Identi.ca: http://identi.ca/libregraphicsmagazine
Twitter: https://twitter.com/libgraphicsmag
Gitorious: https://gitorious.org/libregraphicsmag

AlphabeNt: Experiments from A–Z

AlphabeNt, the book which I wrote the foreword for and spoke briefly about at GLI.TC/H 2112, is out now for either $30AUD or $70AUD (special edition)

AlphabeNt: Experiments from A–Z presents the 26 characters of the Latin alphabet as you haven’t seen them before: broken, distorted and aesthetically corrupted using digitally destructive techniques not usually found in the designers handbook. Co-authors Drew Taylor and Daniel Purvis created the characters using audio editing software such as Audacity, using standard text editors, by overloading flatbed document scanners, shaking iPhones and kicking computer tables.

Glitch art, and offshoot ‘databending’, is not unusual and is often featured in modern design. However, AlphabeNt presents one of the first professionally published glitch art books specifically designed to take use of glitch techniques in conjunction with the best modern digital printers and specialist paper stocks.

AlphabeNt

AlphabeNt

AlphabeNt

AlphabentPortfolio-7

Paper sponsor, K.W.Doggett Fine Papers, provided K.W.Doggett Curious Metallics Digital – Ice Gold 300gsm stock for the printing of the cover and a set of 26 cards featuring the characters from the book. Printed by Kwik Kopy Norwood using an advanced HP Indigo digital printer, the characters from the book are brought to life through the combination of ink, metallic paper and are provided depth as they shimmer under light. This book demonstrates the power and flexibility of digital print techniques paired with the correct paper stock.

Says Daniel Purvis, founder of Adelaide-based publishing house Stolen Projects and co-author of AlphabeNt: Experiments from A–Z:

I’m extremely excited to present this collection of corrupted digital characters. It has always been the intent of Drew and I to print our digital experiments for two reasons. First, to give legitimacy to the digitally corrupt artwork we’ve created, which is so often overlooked on the electronic screens. And second, to demonstrate the power and weight of print in an age that relies so heavily on digital techniques.

AlphabeNt: Experiments from A–Z is available as a standalone book for $30AUD, featuring foreword by British glitch aficionado Antonio Roberts of https://hellocatfood.com, introduction by Daniel Purvis and Drew Taylor, and process description accompanying each of the characters.

A Special Edition of AlphabeNt: Experiments from A–Z, extremely limited to only 26 copies, is also available for $70AUD. The Special Edition features the full set of 26 cards, the AlphabeNt: Experiments from A–Z book, packaged in a special handmade box custom designed by Adelaide-based Chasdor Bindery.

Books will be available for purchase at launch and via Stolen Projects website as of Tuesday 26 February.

A special launch video has also been created by British glitch artist Antonio Roberts. Roberts remixes the entire set of 26 AlphabeNt characters produced by Drew Taylor and Daniel Purvis into a 1 minute 18 second animation backed by the music of Australian glitch musician Ten Thousand Free Men & Their Families (http://10kfreemen.com).

Hack The Public

On Saturday 2nd February myself and 15 other artists/hackers/tinkerers/people descended upon West Bromwich to hack The Public. A little more about what it actually is:

The Gallery Hack Camp is a new initiative developed by The Public and the first delivered in February 2013. It will bring together artists, producers, creative entrepreneurs and technologists from across the West Midlands and wider United Kingdom.

We aim to develop new ideas at the intersection of art, technology and culture. Setting out to make new work which you would like to see in a gallery of the future. It is also intended to be an active community of peer learning and development.

I was personally interested in converting the railings that go along the walkway into a kind of guitar or harp. All that you’d need is a vibration sensor hooked up to an Arduino that would trigger a sound to play on Pure Data. Easy, in theory…

It was very interesting to see that most of the other ideas ignored the infrastructures already in place for installations and instead either worked around them, or were situated in unlikely places

Hack The Public Weekend

Me and David.Checkley doing very safe things. Don’t tell the HSE!

Hack The Public Weekend

Hack The Public Weekend
More photos here

No thing has been developed for this yet, but hopefully one of the may exciting ideas developed over the weekend will be making its way to The Public soon!

Remediations – Michael Takeo Magruder

Peterborough Museum has published a monograph of the work of Michael Takeo Magruder, entitled Remediations. It covers various projects that he produced between 2000-2010.

One of the projects (or two, depending on how you interpret it) of his that I was involved in was Changing Room v1.0 in 2009 and v2.0 in 2010.

In these projects, myself and several artists were given the opportunity to construct a virtual exhibition in a Second-Life remodelling of Eastside Projects (v1.0) and an empty green space (v2.0). I’d never worked in Second Life before, or any virtual work for that matter, so it proved to be quite a challenge but still very enjoyable!

Go download the book!

SuperByte 2013

SuperByte 2013

My only confirmed gig of this year will be to provide visuals at SuperByte Festival on 13th and 14th September. Even though the festival is months away, the line-up already includes many great chiptune/8-Bit Sabrepulse, Ultrasyd and 8GB!

The first SuperByte took place in September 2012, and I was there to perform with Freecode:

To make the festival happen this year, the organisers have launched a Kickstarter campaign to raise £2000. With 26 days to go, there’s only £953 to go! Go spend your money!