Remediations – Michael Takeo Magruder

Peterborough Museum has published a monograph of the work of Michael Takeo Magruder, entitled Remediations. It covers various projects that he produced between 2000-2010.

One of the projects (or two, depending on how you interpret it) of his that I was involved in was Changing Room v1.0 in 2009 and v2.0 in 2010.

In these projects, myself and several artists were given the opportunity to construct a virtual exhibition in a Second-Life remodelling of Eastside Projects (v1.0) and an empty green space (v2.0). I’d never worked in Second Life before, or any virtual work for that matter, so it proved to be quite a challenge but still very enjoyable!

Go download the book!

Changing Rooms talk and workshop

On Thursday 21st January I’ll be doing a short bit about my involvement with the Changing Rooms exhibition that’s happening at Eastside Projects.


Please join us between 6.30-8pm at Eastside Projects for an introduction to ‘Changing Room’ a project by the Visual Realisation Unit at EP. With an outline of the project concept by lead artist Michael Magruder and EP director Gavin Wade, individual presentations by those developing work and a workshop exploring the technology that makes it happen.

Changing Room is an evolving mixed-reality installation that considers the inherent mutability and reusability of artefacts, concepts and situations in the Digital Age. Lead artist Michael Takeo Magruder will collaborate with Extra Special People artists Ana Benlloch, Iona Makiola, Antonio Roberts,Lee Scott, Zhao Wei and Selma Wong to develop a new collaborative space.

Blending the shared virtual environment of Second Life with the shared physical environment of Eastside Projects, the artwork will facilitate the realisation, curation and documentation of seven distinct – yet interrelated – art projects arising from a common pool of virtual and physical resources.

Changing Room is an experimental prototype for EP:VV (Eastside Projects:Virtualised and Visualised) – a new space for imagining ideas about Art. EP:VV will develop online, multi-user virtual worlds that afford new models for participation and representation of the gallery’s artworks and initiatives.

This’ll then be followed up with a short workshop on Second Life. If you’re one of the ESPers and have ever wondered about using virtual worlds in your work come on down!