Five Days of Pure Data – Stop Motion

In the years that I’ve been creating things in Pure Data I have amassed quite a collection of unfinished and messy patches. Over the next few days I’ll be releasing a few of these patches and techniques that I implement when programming in Pure Data.

Stop Motion

It was at the Co-Position meeting of the Libre Graphics Research Unit in 2012 that I first encountered Toonloop. It’s creator, Alexandre Quessy, gave a live performance using lights, Lego pieces and other objects. I was really quite in awe of how stop-motion was used to create quite an enjoyable performance.

Of course my first instinct was to try and recreate this but in Pure Data. I wasn’t the first to try, and I in fact have some memory of seeing Toonloop’s creator himself trying to write something similar in Pure Data although I can’t find any sources…

My first instinct to recreate Toonloop was to use [pix_write] to write a series of images and then play those back using [pix_image]. The problem there is that there’s no easy way to read an arbitrary set of images from a directory.

In the end I learnt about [pix_buffer_write] which allowed me to story an image frame into a buffer which I can then call back using [pix_buffer_read]. So that’s the basic functionality sorted! When I went to Databit.me in 2013 Axel Debeul helped to improve the patch a lot. The improvements allowed me to save a video from each animation. You can find the most recent version of the patch below

That’s where the problems start to arise, some of which I haven’t solved yet. The videos are created via [pix_record]. When a frame is captured it is sent to [pix_record] and then recording is paused. However, when you look at the saved video it has a really weird frame rate and doesn’t play smoothly. Even when the frame rate is set explicitly it somehow doesn’t work.

Don’t ask me about the cat ears

Perhaps making a video out of the animations is something to be done in post processing rather than in Pure Data. [pix_record] has always been a very complicated object to work with so perhaps I need to investigate further and try to find the right configuration of all of its many options.

Five Days of Pure Data – Infinite Scrolling

In the years that I’ve been creating things in Pure Data I have amassed quite a collection of unfinished and messy patches. Over the next few days I’ll be releasing a few of these patches and techniques that I implement when programming in Pure Data.

Infinite Scrolling

For a performance at ChipFest 10 in 2014 I wanted to recreate the look of a scrolling video game but within Pure Data. Sure, I could have just used a console emulator or recorded a clip and used that but doing it all within Pure Data allows me to have some more flexibility with how I perform. Here’s what I made:

I eventually didn’t use it all but I did use the a few techniques I learnt for future performances.

They key to those visuals and for things like 2D side-scrolling computer games is to have infinite scrolling background. That is, to have a single image which tiles and repeats seamlessly as it moves across the screen. Not sure what I mean? check out these examples from TV history:

Borrowing a bit from this answer on the Game Development Stackexchange, first you create a single tile of size, say, 512×512. You scroll it across the screeen horizontally, and once it’s position gets to 512px (or -521px) it jumps back to it’s original position.

If the original tile is repeated a few times and then offset so that the borders of the tile can’t be seen then suddenly you have an infinite scrolling background! To repeat an object in Pure Data we use the [repeat] object. This object repeats any object and its translations. So, if a [cube] has a translation of 1 on the X axis and is [repeat]ed 4 times, then the first [cube] is offset by 1, the second [cube] is offset by 1 in relation to the first [cube] (or offset by 2 in total). The third cube is offset by 1 in relation to the second cube (or 3 in total), and so on.

In action this looks like this:

Success!

You can also do the same with the Y and Z axis. For the Z axis you just need to decide where the vanishing point is. Or you could always use fog 😉

The patch for this is really quite simple but I’ve made it available for download below:

Five Days of Pure Data – Randomise Text

In the years that I’ve been creating things in Pure Data I have amassed quite a collection of unfinished and messy patches. Over the next few days I’ll be releasing a few of these patches and techniques that I implement when programming in Pure Data.

Randomise Text

In the early 2010s I had quite an interest in zines. I had co-organised the Birmingham Zine Festival and was quite regularly reading this. As a result of this in 2011 I started collaborating with a friend, Rebecca Evans, on a collaborative zine. The concept is that we would interpret each others’ way of working using our regularly used tools. Rebecca specialises in textiles and has quite a skill at crocheting, amongst other things. I, on the other hand, can barely operate a sewing machine and feel much more at home using a soldering iron or computer.

For Rebecca this meant trying to create some sense of noise and randomness but using sewing. The results, even if only tests, looked quite awesome!

For my own take on this I wanted to continue the text based work that I was creating at the time. Rebecca two poems to work with, Lovesong by Ted Hughes and Lady Lazarus by Sylvia Plath.

I wanted to remix the works by jumbling the words and/or sentences. Looking at recent(ish) work you can see that this would become a bit of a theme in my work and references. spɛl ænd spik, Silver Screen Changeable, and my reinterpretation of Variations on a Themeby Casey & Finch by Erik Bünger each look at cutting up and rearranging words.

Cutting up words and rearranging them can be achieved in many languages using just a few lines of code. One method is to put each word or sentence into an array and then print those indexes in the array randomly. In Pure Data it isn’t as easy.

For most cases Pure Data has the [tabread] and [tabwrite] objects. To use [tabwrite] you specify the index and then write data to it. You then move onto the next index number and write more data to it. To read the data back you do the inverse but with [tabread]. This works great with numbers but not with text.

Y’see, Pure Data has several data types. Just like php, python and others have strings, numbers, text, etc, Pure Data has symbols, floats, integers etc. The character “6”, for example could be a number (default) or a symbol – using a combination of a number box, [floattosymbol] and then a symbol box. As a number it can be used in arithmetic operations, as a symbol it’s good for when you don’t want it to be treated as a number. The unfortunate thing for me/us is that [tabread/write] doesn’t accept symbols, only numbers. Damn! Enter [m_symbolarray] from rjlib.

Using this abstractions you can put symbols into an array in the same way as numbers. With that problem solved I now could decide whether I wanted to jumble words or sentences. In the former case it would be unlikely to return anything that makes sense, which is ok. In the latter case it could still produce interesting results that could fool some people into thinking it was as it should appear. So, it was important to have the option to do both.

Using [textfile] you can specify what a delimiter is. A delimiter specifies where one list item stops. By default [textfile] uses a space as a delimiter. By sending the message [read textfile.txt cr( to [textfile] I can tell it to use a carriage return (Enter key) as a delimiter. Unfortunately there isn’t great documentation on what the others are!

Using the [until] object and a carefully crafted series of operations I crafted a patch to do the following: Decide on delimiter, read the text file, output each list item to the m_symbolarray object, cycle through text file and do this until we reach the end of a text file.

With the table now populated here’s where the interactive part comes in. A user could decide to either dump the contents of the array into a text file or spit out each item to, say, a object for displaying on a screen.

You can download the finished patch below:

Below are my remixes of the two poems for you to download:

it’s a shame that the zine was never finished but it was still a great learning experience.

I’m sure that by now the relatively new object can solve many of the problems I had using [textfile] to read the file, so perhaps at some point in the future there will be an update.

Five Days of Pure Data – Image to Signal

In the years that I’ve been creating things in Pure Data I have amassed quite a collection of unfinished and messy patches. Over the next few days I’ll be releasing a few of these patches and techniques that I implement when programming in Pure Data.

Image to Signal

If you’re into experimental ways of creating visuals and happened to be on the internet around 2013 you have have been sent information about software called PixiVisor. The software, developed by Alexander Zoloto, allows one to transmit an image via an audio signal to another device which decodes it and displays it as an image. In this way you can then apply audio effects to the signal and make some pretty cool visuals. I never tried it myself but was quite impressed by what I saw.

Being the open source kinda guy that I am, and a devout use of Linux I was interested in knowing if there was a way of reproducing this using open source software.

sloev got in touch with me some time later in 2013 to demonstrate a Pure Data patch he made that quite faithfully reproduced PixiVisor in Pure Data!

Like PixieVisor this worked by having two devices, one to transmit and another to receive. I quite quickly and roughly rewrote the patches so that this process was done all in one patch. Its first outing was the 2013 Pecha Kucha event in Coventry where I provided visuals for Ashley James Brown/Arctic Sunrise.

The patch works by using the [pix2sig] and [sig2pix] objects. As their names suggests they convert audio signals to pixels and vice versa. The key to how the Pixievisor remix patch works is setting the block size. This tells your computer how many audio signals to process per frame and therefor how many pixels.

By default on Pure Data this is set to 64, which would allow us to work with an image 8 x 8px which is tiny.By increasing the block size to 4096 we can begin to work with images of size 64×64 (because 64 x 64 is 4096).

You might now be thinking that you can increase the block size and work with higher resolution images. Well, that’s not really possible unless you want to sacrifice frame rate. If we take a commonly used video resolution, 640 x 480, you would need a block size of 307200. Try doing this and come back when your computer has done crashing 😉

With sloev’s blessing I am now releasing this modified patch.

The patch is set to use the webcam as an input but it can accept any media input that Pure Data can handle. If you don’t want to have to resize everything before bringing it into Pure Data you can always use [pix_resize] to, um, resize your input live. This has the added benefit downside of putting extra strain on your computer.

Perhaps it’s a dream that will never come true, but it would be good to one day be able to have a completely open source, multiplatform solution for video synthesis. I like the look of Lumen but unfortunately it’s Mac only 🙁 Until then, hope you enjoy the patch!

Pure Data Patching Circles at BOM

From 16th March to 27th April I ran a four part Pure Data Patching Circle at Birmingham Open Media. It was originally intended to be an informal gathering of Pure Data and “creative coding” enthusiasts but quickly it turned into a course in using Pure Data. Here’s some of what I learnt from running it.

Patching Circle #1

This was an almost exact replication of the beginner’s Pure Data workshops that I’ve done in the past at places such as GLI.TC/H 2012, Vivid Projects and Flip Festival. I first introduced some of the projects that I have done and then dove straight into things like installing the software on different platforms.

This part, in itself, had a couple of issues. The biggest problem is that Pure Data Extended, which is the most feature-complete version of Pure Data, is effectively dead. It hasn’t received an update in over two years and the developer seems to have abandoned any efforts to update it. Because of this I was a bit cautious in instructing people to install this software. However, after evaluating the situation, taking a chance on Pure Data Wxtended, which is still in use today despite its age, seemed a better option than downloading Pure Data Vanilla and manually compiling/installing all the necessary libraries. Maybe one day PD L2Ork will be cross platform (something which may be possible thanks to a graphical user interface (GUI) rewrite effort), and maybe the whole infrastructure of PD will become more mature. Until then, Pure Data Extended was suitable.

Following the installation the very basics were covered. I explained the difference between object boxes, GUI boxes, messages boxes etc, and how to change their properties. These are simple concepts but really important to using Pure Data. People that joined later in the patching circles still picked up a bit of this information, but spending a lot of time on it ensured they understood fully.

The workshop concluded how to use the amplitude of microphone input to control the scale of an object that had their webcam feed as a texture. Not a necessarily useful feature but a great way to introduce interactive visuals and the potential of Pure Data.

One thing I learnt from this first Patching Circle is that there isn’t a big enough community of creative coders in Birmingham and the surrounding area to support informal, peer led meetups. For that reason I devised a course plan for the following Patching Circles.

pdpc_1

Patching Circle #2

Following feedback from the first Patching Circle I took a more structured approach to this Patching Circle. This was definitely the right approach as the topic, loading and using video, can be a difficult one to grasp and so needed a structured way to teach it. Loading videos is a surprisingly long-winded task. One point I emphasised is that in Pure Data nothing is assumed. For example, just because a [gemwin] has been created it doesn’t mean that it automatically renders its graphics. the [1( messages needs to be sent to it. Similarly, when working with video in Pure Data, even though a video is loaded it will not automatically play – that requires the [auto 1( message. Also, there is no direct function to loop a video. Instead a user would tell the [pix_film] object to go back to the first frame when it has finished playing all the frames. Yes, this is looping, but there is no simple [loop 1( message. Finally, being able to control the speed would require the user to manually advance frames and specify at what speed to advance to the next frame. This brings in the problem of knowing how many frames are in a video. A solution to this is shown below.

pdpc_2

We concluded the patching circle by learning how to add in custom controls using the [key] command. Having GUI boxes such as [tgl], [bng] etc allows a user to interface with the patch by using their mouse. However, in a live performance being quick to react is important and that’s where the limitations of the mouse are shown. Using [key] a user can map any key on their keyboard to anything in Pure Data. For example, k could trigger the [pix_kaleidoscope] effect and pressing the arrow keys could speed up or slow down video. Doing this is simple and requires just knowing which key is represented by which number.

With all this knowledge the participants learnt how to build a very simple video mixer.

pdpc_3

objects covered

[pix_film], [f]/[float], [key], [sel], [line], [pix_contrast], [pix_kaleidoscope] etc, [maxlib/scale], [tgl]

Patching Circle #3

Just like in typed programming languages, the appearance, layout and quality of Pure Data patches is just as important as whether it works. Similarly, learning how to reuse code makes patching more efficient and provides some future proofing. For the third patching circle I took a break from teaching interactivity to focus on creating interfaces, subpatches and abstractions.

The benefits of subpatches were quite easy to show. I gave the task to the participants to encapsulate all of the objects that they used to make a video player into one subpatch that they could easily reuse.

Moving on from this I asked them to build a single-button interface for it that would simply load a video and automatically play and loop it. Creating an interface for a patch is useful for two reasons: It allows you to easily navigate you patch and it can provide valuable feedback on what is happening. Unfortunately, using Graph-on-Parent and [canvas] objects to create interfaces is a somewhat tricky.

pdpc_a

The red box that shows what will be shown on the parent patch is not easily configurable. Yes, you can specify its dimensions and position, but being able to do it using resize handles would make this process a lot easier. The same applies to [canvas] objects. What we found is that even if an object is just a few pixels over the red line it will not show in the parent patch. Finally, and perhaps most annoyingly, the Z order of the objects cannot be changed. Instead, this is determined upon creation of the object, meaning if a user wants to have a [canvas] object behind their objects they either have to create it before everything else or cut and paste everything so that it’s restacked. Yes, quite annoying.

pdpc_4

Objects covered

[pd], [inlet], [outlet], [inlet~], [outlet~], comment, [$0]

Patching Circle #4

So far I had covered everthing that most regular VJ software can already do: play video files and add effects to them. Although not alone in this feature, Pure Data allows you to create complex patterns from its array of simple 3D shapes or your own models. By learning how to use [repeat] you can turn a simple [cube] object into an array of cubes that dance around. The last Patching Cirlce was perhaps the most difficult, even for myself, but I felt it shows best what Pure Data is capable of.

To explain how the [repeat] object works I showed the participants the Magnetophon video I made with Axel Debeul from databit.me in 2013

Despite their being an array of cubes on screen only one [cube] object is used. I [repeat]ed the [cube] a number of times, [translateXYZ]‘d it along the X axes and [rotateXYZ]‘d it then [repeat]ed it some more and [translateXYZ]‘d it along the Y axis. Doesn’t make sense? Perhaps this patch will help:

pdpc_5

What I had trouble explaining was how the [separator] object worked. My understanding is that it is similar to pushMatrix and popMatrix from Processing. Perhaps it is, and perhaps I still don’t fully understand how it works yet, but it didn’t work as I expected it to. Nonetheless, I gave the participants the task of recreating the stack of cubes and most of them succeeded. Even those that didn’t made some really interesting patterns.

Pure Data Patching Circle

Objects covered

[repeat], [draw (, [model], [multimodel], [separator]

Summary

Teaching a four-part course was an eye opener for me. It showed me that to really learn Pure Data you ned more than an introductory session. It also emphasised to me that face0to-face tuition is really beneficial to some people and probably would have helped me learn better in my early days of using Pure Data. Of course, if you want me to lead a beginner’s session or a more advance one just get in touch.