Tag Archive for 'glitch'

Teaching Glitch Art for GLI.TC/H

Part of Birmingham City University‘s involvement in GLI.TC/H 2011 involved me teaching Kate Pushkin, a student on the MA Digital Arts in Performance course, how to “do” glitch art, with the aim of devising a ~15 minute piece to be performed at GLI.TC/H. Given the number of tutorials and tools that are available online one would imagine this to be an easy challenge, right? Well, I only had the week prior to GLI.TC/H to do all of this. Yikes!

It’s true that taking leaps instead of baby steps and working under pressure helps us to learn, and so Gregory Sporton, the course leader, explicitly only gave Pushkin a week to devise this piece, with only a one-day tutorial with myself.

After GLI.TC/H had ended I caught up with Pushkin to see how she approached this task. The first step in teaching her was to find out exactly what she knew about glitch art:

I didn’t know what [glitch art] was. I did know what a glitch was.

I’ve got the impression that the coding side of things and the software side of it, in that respect, is considered key [in glitch art].

Pushkin had done some experimenting with video editing in the past and had, although unintentionally, come into contact with glitch aesthetics through feedback loops. Due to the short time allocated there really wasn’t much of a chance to explore the somewhat hazy history of glitch art.

I went on a couple of glitch artists’ websites and they didn’t work on my computer and I couldn’t tell if that was a big joke or if actually my computer just couldn’t handle what it was doing.

In trying to understand and describe what she had found, Pushkin says:

What I thought glitch was was very much the kind of very modern looking bright colours [...] Moving visuals that have abstract content and are quite lurid.

Although the debate still rages on about what glitch art is or isn’t I feel this description is really quite accurate. Although she has described glitch art and the processes as very digital-looking and relying on computers the content she chose to use somewhat surprised me.

Reproducing pixelation using a disco ball

Reproducing pixelation using a disco ball

 

Pushkin had chosen a lot of content that had a very analogue feel to it. The glitches present represented the types found on VHS tapes and old records rather than compression artifacts or digital errors. She utilised her own Super 8 film footage together with attempting to replicate compression artifacts using analogue techniques.

I tried to replicated [the pixelation effect] using a disco ball and my webcam.

Putting the pixelation effect on the organic pixelation of the disco ball. That’s the sort of thing that, if I was going to take [glitch art] further, that’s the sort of thing I’d be into.

Considering that I had mostly shown her glitch art that had a very digital feel to it (databending, datamoshing etc) I was somewhat surprised by her choice of content. Nonetheless, I’m very pleased that she was able to find a style that she was comfortable working with.

On producing her content Pushkin faced several challenges. As we’ve seen she used analogue methods to produce her footage but she still wanted to make something that could integrate well with the festival and have a digital feel to it.

The first thing that Pushkin did, in order to try and glitch her videos was to “Download stuff wrong”:

The very first thing that I did was downloading stuff wrong. Downloading things [...] But then saving it before it was finished in order to see what the results would be

Kate Pushkin at GLI.TC/H

What Pushkin had unknowingly come across was what happens when you remove I-frames from videos, or what is more commonly known as Datamoshing. For Pushkin this was a very much a hit-and-miss operation, with most of her clips being unplayable. To assist her I took some of her content and ran it through the What Glitch? scripts, but it was clear that she was after a more analogue feel.

Below is a sample of some of the content that she produced, together with the audio from her performance:

The other challenge came from the software. Pushkin was more akin to using software such as Final Cut Pro to produce videos, but for GLI.TC/H she would be faced with the task of performing live. As a user of Pure Data for nearly all of my performance work I attempted to teach her the basics of this. Although it is a somewhat complicated program, under the right supervision it is very easy to get a video player that has a few basic effects. I gave Pushkin a short tutorial and then later provided her with some abstractions that I use in my video mixer. The resultant patch looked like this:

Kate Pushkin Pure Data Patch

Click to embiggen

 

As a tool for manipulating videos Pushkin found Pure Data inspiring, but time constraints prevented her from delving further into the software:

I really wanted to be able to make my own patch for my own effect, and I found it quiet frustrating, but at the same time I did give up relatively quickly because it became obvious what is going to possible in the time, given that I’d have to do something other than just make an effect for 20 minutes of entertainment.

Also technical problems sometimes arose that threatened her performance:

I had a lot of trouble with crossfading and my computer. And every time I’ve ever done it except the actual performance my computer crashed when I first faded too much. But I learnt how to get it running again in 35 seconds, so that’s a good lesson for life!

Despite all of this, it all came together on the day of GLI.TC/H. You can watch her whole performance below:


(The other videos from the event are also available online)

I’m really very pleased with her performance. Pushkin is by no means a novice in producing artwork, but to tackle a whole new style of art in a few days and then perform in front of nearly 70 people is quite an achievement.

I wonder, is glitch art (and circuit bending) something that could/should be taught at art institutions?

Notes on Notes on Glitch

Hugh S. Manon and Daniel Temkin recently published a great paper on glitch art called “Notes on Glitch“. It reads more like a collection of thoughts than one concise paper, but it’s still an awesome read.

Glitch Safari (from myself and noteNdo) and Dataface both receive a mention in the gallery, along with other awesome works.

Out of all of the notes there were a couple of points that stood out to me, which I’d like to add my own thoughts to.

24. At the same time, because glitch artists may optionally “save a copy” before making alterations, there is something disturbingly low-stakes about any particular attempt at glitching. One wishes this were not so, since the appearance of glitch is highly untame. Driven as it is by limitations of all sorts, many of the most agitating examples of Modernist art—works which, in Susan Sontag’s terms, “overstrain” the medium7—would never have existed with an undo button at their creators’ disposal. Indeed the art historian of the future will recognize the rise of unlimited, one-click “undo” as being on par with the most major technological and phenomenological changes in the history of representation.

At GLI.TC/H 2010 Riley Harmon introduced me to the game lose/lose from Zach Gage. In this game destroying an alien results in a random file being deleted from your computer.

lose/lose from zach gage on Vimeo.

It's this kind of risk that I feel is missing from the process of making glitch art. If a glitch artist only had one copy of an image/file to work from would they glitch it? If something of great importance or value was at risk would it result in "better" artwork? It's exciting and scary to think about...

My first proper discovery of glitch art was the result of such a risk. In 2008 I was attempting to photograph AAS:

Insectoid recording session

My intention with this shot was to document the day accurately but instead I got a glitched photograph (the error occurred within the camera). Luckily, I received a positive response from AAS and others, so I decided to keep it. Had the photo been of more importance – for example, a picture of a wedding – then greater emphasis would be placed on producing clear, error-free photographs, and there would be greater disappointment and distress if any errors did occur.

So, intention comes into it quite a bit…

49. Glitch has embraced the open-source mentality of sharing knowledge, which is rooted in the DIY tradition of punk. When a glitch artist refuses to reveal how work was made, it not only raises a question of whether it is “really” glitch—as opposed to a Photoshopped simulation—but also whether the artist is selfishly hiding their technique in a refusal to contribute to the collective knowledge. This all reflects an anxiety over authenticity and the underlying politics of glitch—something not strictly defined, but which favors cooperation and community over the proprietary motivations of any individual auteur.

My practice is deeply rooted in open source software and collaborative practices. As such I always endeavour to share the source-code to all of my work. This doesn’t always happen immediately, but I eventually often write a tutorial, explain the process behind the artwork, or package the code that created the artwork into something reusable. As a result, I don’t look favourably upon (glitch) artists that are very secretive about their methods.

With that said, I do not want to become a help-desk for those wanting to do glitch art, which unfortunately has happened a lot in the past. Circuit bending and glitch art are very much about discovery, and I feel that holding someone’s hand and taking them through the A-Z of glitch wont result in an artist discovering their own style or reasons for doing glitch art. Tutorials that I write on my site aren’t meant to be a definitive guide on how to glitch, more of a starting point for the artist’s own personal discovery.

There’s more I could say about many of the other notes in that paper, but I’ll save that for discussions over dinner ;-)

Circuit Bending at Fargo Hack Play Space

On Sunday 27th November I did a one-day micro-residency at Fargo Hack Play Space in Coventry. I was asked to bring unfinished projects, completed projects or something completely new that I wanted to start on. I have a fair bit of Pure Data and Processing code and ideas that need(ed) a lot of attention but I had serious doubts of whether they could be completed in six hours.

To say I had absolutely no idea what I was going to achieve in one day would be quite an understatement.

Fargo Hack Play Space

In the end I took along my laptop, the unfinshed audio cable hack, an Arduino, and the Vtech Learning Alphabet Classroom Toy toy that I had previously bought for a fizzPOP Circuit Bending Hack Session:

My previous attempts to hack it back then were largely unsuccessful. I was able to cut out the audio completely and break the toy on several occasions, but what I was after was a way to control or glitch the audio and LCD screen.

Fargo Hack Play Space

Part of my problem was that there were very few components to play around with. Aside from the buttons themselves all I had was a circuit board that had very tiny components.

Thankfully, with the help of Dom and Ashley I was able to locate the resistors and attach a potentiometer. Results varied throughout the day, but I was able to get it producing something out of the ordinary!

But then it borked.

Regardless, it’s progress! I’ll be continuing work on it soon, and may even try hooking up the buttons to an Arduino or my computer to trigger other things.

Thanks to Dom and Ashley for inviting me down there for the day, and for the pizza :-)

GLI.TC/H BIRM preview: Jon Satrom

GLI.TC/H has started and on Saturday November 19th it’ll be making its way to VIVID in Birmingham, UK! The full programme is available here, and as a PDF. Over the week I’ll be providing a bitesized overview of the upcoming events.

Realtime A/V: Jon Satrom

Jon Satrom presents a prepared desktop performance, where he uses the operating system itself as an instrument:

Bio

Satrom spends his days fixing things and making things work. He spends his evenings breaking things and searching for unique blips inherent to the systems he explores and exploits. Satrom teaches a course on Glitch Art at the School of the Art Institute of Chicago, runs a creative web and video studio called Studio Thread, performs real-time audio/video, creates colorful glitch-ware, and is involved in various collective online and offline new-media efforts.
 
 

Meta

GLI.TC/H 20111 will include works from over 100 participants from more than a dozen countries and will be taking place in virtual-space at http://gli.tc/h and in real-space

For more details visit: http://gli.tc/h | http://glidottcslashh.tumblr.com/ | https://www.facebook.com/glidottcslashh | @GLIDOTTCSLASHH

GLI.TC/H BIRM is part of The Garage presents… programme from VIVID and is supported by the National Lottery through Arts Council England and Birmingham City University