On Saturday July 25th I’ll be delivering an online a Blender workshop for Access Space!
The three-hour workshop (13:00 – 16:00) will go through a few basics of using Blender but will mainly focus on making abstract glitchy looping gifs, like the ones that I made for Improviz.
Blender is a popular free and open source 3D modelling program used by professionals and amateurs for 2D/3D animation, making assets for games, video editing, motion graphics, compositing and more.
This online workshop, led by Antonio Roberts, will introduce you to the software and its features. In this workshop you will learn basic concepts of animation and navigating 3D space, eventually progressing to more advanced concepts and techniques. By the end you will have the skills to create abstract and glitchy looping animations.
If you’ve ever been interested in creating in 3D, this workshop is the perfect introduction!
See here to learn more about the Antonio Roberts and see how he uses Blender in his own work https://hellocatfood.com
Examples of Antonio’s glitchy animations made with Blender can be seen here: https://www.hellocatfood.com/improviz-gifs/
The workshop will take place over Zoom from 13:00 – 16:00 BST with regular breaks. Please ensure you have Zoom and Blender installed on your system.
Blender works on Mac, Windows and Linux and works best when using a dedicated GPU. Please see this page for full recommended hardware requirements https://www.blender.org/download/requirements/
Book a place: https://www.eventbrite.co.uk/e/blender-animations-online-workshop-with-antonio-roberts-tickets-112219148494
A session for live coding visualists (at any level) lead by Antonio Roberts (aka hellocatfood), to talk about their tools and how they perform, with focus on Algorave visuals.
A core part of the session will be discussion around key questions for live code visualists; how do you pace yourself in a performance? Should we aim to build up slowly or go straight in with loud visuals? How much can you truly respond to the music? Is it important to show the code, and how does it fit with the musician’s projection?